Struct wgpu_types::ImageDataLayout
source · [−]#[repr(C)]pub struct ImageDataLayout {
pub offset: BufferAddress,
pub bytes_per_row: Option<NonZeroU32>,
pub rows_per_image: Option<NonZeroU32>,
}
Expand description
Layout of a texture in a buffer’s memory.
The bytes per row and rows per image can be hard to figure out so here are some examples:
Resolution | Format | Bytes per block | Pixels per block | Bytes per row | Rows per image |
---|---|---|---|---|---|
256x256 | RGBA8 | 4 | 1 * 1 * 1 | 256 * 4 = Some(1024) | None |
32x16x8 | RGBA8 | 4 | 1 * 1 * 1 | 32 * 4 = 128 padded to 256 = Some(256) | None |
256x256 | BC3 | 16 | 4 * 4 * 1 | 16 * (256 / 4) = 1024 = Some(1024) | None |
64x64x8 | BC3 | 16 | 4 * 4 * 1 | 16 * (64 / 4) = 256 = Some(256) | 64 / 4 = 16 = Some(16) |
Corresponds to WebGPU GPUImageDataLayout
.
Fields
offset: BufferAddress
Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.
bytes_per_row: Option<NonZeroU32>
Bytes per “row” in an image.
A row is one row of pixels or of compressed blocks in the x direction.
This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
Must be a multiple of 256 for CommandEncoder::copy_buffer_to_texture
and CommandEncoder::copy_texture_to_buffer
. You must manually pad the
image such that this is a multiple of 256. It will not affect the image data.
Queue::write_texture
does not have this requirement.
Must be a multiple of the texture block size. For non-compressed textures, this is 1.
rows_per_image: Option<NonZeroU32>
“Rows” that make up a single “image”.
A row is one row of pixels or of compressed blocks in the x direction.
An image is one layer in the z direction of a 3D image or 2DArray texture.
The amount of rows per image may be larger than the actual amount of rows of data.
Required if there are multiple images (i.e. the depth is more than one).
Trait Implementations
sourceimpl Clone for ImageDataLayout
impl Clone for ImageDataLayout
sourcefn clone(&self) -> ImageDataLayout
fn clone(&self) -> ImageDataLayout
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ImageDataLayout
impl Debug for ImageDataLayout
sourceimpl Default for ImageDataLayout
impl Default for ImageDataLayout
sourcefn default() -> ImageDataLayout
fn default() -> ImageDataLayout
Returns the “default value” for a type. Read more
impl Copy for ImageDataLayout
Auto Trait Implementations
impl RefUnwindSafe for ImageDataLayout
impl Send for ImageDataLayout
impl Sync for ImageDataLayout
impl Unpin for ImageDataLayout
impl UnwindSafe for ImageDataLayout
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more