#[repr(C)]
pub struct VertexAttribute { pub format: VertexFormat, pub offset: BufferAddress, pub shader_location: ShaderLocation, }
Expand description

Vertex inputs (attributes) to shaders.

Arrays of these can be made with the vertex_attr_array macro. Vertex attributes are assumed to be tightly packed.

Corresponds to WebGPU GPUVertexAttribute.

Fields

format: VertexFormat

Format of the input

offset: BufferAddress

Byte offset of the start of the input

shader_location: ShaderLocation

Location for this input. Must match the location in the shader.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.