Struct wgpu_types::StencilFaceState
source · #[repr(C)]pub struct StencilFaceState {
pub compare: CompareFunction,
pub fail_op: StencilOperation,
pub depth_fail_op: StencilOperation,
pub pass_op: StencilOperation,
}
Expand description
Describes stencil state in a render pipeline.
If you are not using stencil state, set this to StencilFaceState::IGNORE
.
Corresponds to WebGPU GPUStencilFaceState
.
Fields§
§compare: CompareFunction
Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.
fail_op: StencilOperation
Operation that is preformed when stencil test fails.
depth_fail_op: StencilOperation
Operation that is performed when depth test fails but stencil test succeeds.
pass_op: StencilOperation
Operation that is performed when stencil test success.
Implementations§
source§impl StencilFaceState
impl StencilFaceState
sourcepub fn needs_ref_value(&self) -> bool
pub fn needs_ref_value(&self) -> bool
Returns true if the face state uses the reference value for testing or operation.
Trait Implementations§
source§impl Clone for StencilFaceState
impl Clone for StencilFaceState
source§fn clone(&self) -> StencilFaceState
fn clone(&self) -> StencilFaceState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for StencilFaceState
impl Debug for StencilFaceState
source§impl Default for StencilFaceState
impl Default for StencilFaceState
source§impl<'de> Deserialize<'de> for StencilFaceState
impl<'de> Deserialize<'de> for StencilFaceState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for StencilFaceState
impl Hash for StencilFaceState
source§impl PartialEq<StencilFaceState> for StencilFaceState
impl PartialEq<StencilFaceState> for StencilFaceState
source§fn eq(&self, other: &StencilFaceState) -> bool
fn eq(&self, other: &StencilFaceState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.