Struct wgpu_types::DepthBiasState
source · #[repr(C)]pub struct DepthBiasState {
pub constant: i32,
pub slope_scale: f32,
pub clamp: f32,
}
Expand description
Describes the biasing setting for the depth target.
For use in DepthStencilState
.
Corresponds to a portion of WebGPU GPUDepthStencilState
.
Fields§
§constant: i32
Constant depth biasing factor, in basic units of the depth format.
slope_scale: f32
Slope depth biasing factor.
clamp: f32
Depth bias clamp value (absolute).
Implementations§
source§impl DepthBiasState
impl DepthBiasState
sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Returns true if the depth biasing is enabled.
Trait Implementations§
source§impl Clone for DepthBiasState
impl Clone for DepthBiasState
source§fn clone(&self) -> DepthBiasState
fn clone(&self) -> DepthBiasState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DepthBiasState
impl Debug for DepthBiasState
source§impl Default for DepthBiasState
impl Default for DepthBiasState
source§fn default() -> DepthBiasState
fn default() -> DepthBiasState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for DepthBiasState
impl<'de> Deserialize<'de> for DepthBiasState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more