Struct wgpu_types::BufferDescriptor
source · #[repr(C)]pub struct BufferDescriptor<L> {
pub label: L,
pub size: BufferAddress,
pub usage: BufferUsages,
pub mapped_at_creation: bool,
}
Expand description
Describes a Buffer
.
Corresponds to WebGPU GPUBufferDescriptor
.
Fields§
§label: L
Debug label of a buffer. This will show up in graphics debuggers for easy identification.
size: BufferAddress
Size of a buffer.
usage: BufferUsages
Usages of a buffer. If the buffer is used in any way that isn’t specified here, the operation will panic.
mapped_at_creation: bool
Allows a buffer to be mapped immediately after they are made. It does not have to be BufferUsages::MAP_READ
or
BufferUsages::MAP_WRITE
, all buffers are allowed to be mapped at creation.
If this is true
, size
must be a multiple of
COPY_BUFFER_ALIGNMENT
.
Implementations§
source§impl<L> BufferDescriptor<L>
impl<L> BufferDescriptor<L>
sourcepub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> BufferDescriptor<K>
pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> BufferDescriptor<K>
Takes a closure and maps the label of the buffer descriptor into another.
Trait Implementations§
source§impl<L: Clone> Clone for BufferDescriptor<L>
impl<L: Clone> Clone for BufferDescriptor<L>
source§fn clone(&self) -> BufferDescriptor<L>
fn clone(&self) -> BufferDescriptor<L>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<L: Debug> Debug for BufferDescriptor<L>
impl<L: Debug> Debug for BufferDescriptor<L>
source§impl<'de, L> Deserialize<'de> for BufferDescriptor<L>where
L: Deserialize<'de>,
impl<'de, L> Deserialize<'de> for BufferDescriptor<L>where L: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<L: Hash> Hash for BufferDescriptor<L>
impl<L: Hash> Hash for BufferDescriptor<L>
source§impl<L: PartialEq> PartialEq<BufferDescriptor<L>> for BufferDescriptor<L>
impl<L: PartialEq> PartialEq<BufferDescriptor<L>> for BufferDescriptor<L>
source§fn eq(&self, other: &BufferDescriptor<L>) -> bool
fn eq(&self, other: &BufferDescriptor<L>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.