Struct wgpu_types::ShaderBoundChecks
source · pub struct ShaderBoundChecks { /* private fields */ }
Expand description
Describes how shader bound checks should be performed.
Implementations§
source§impl ShaderBoundChecks
impl ShaderBoundChecks
sourcepub unsafe fn unchecked() -> Self
pub unsafe fn unchecked() -> Self
Creates a new configuration where the shader isn’t bound checked.
Safety
The caller MUST ensure that all shaders built with this configuration don’t perform any out of bounds reads or writes.
sourcepub fn runtime_checks(&self) -> bool
pub fn runtime_checks(&self) -> bool
Query whether runtime bound checks are enabled in this configuration
Trait Implementations§
source§impl Clone for ShaderBoundChecks
impl Clone for ShaderBoundChecks
source§fn clone(&self) -> ShaderBoundChecks
fn clone(&self) -> ShaderBoundChecks
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ShaderBoundChecks
impl Debug for ShaderBoundChecks
source§impl Default for ShaderBoundChecks
impl Default for ShaderBoundChecks
source§impl<'de> Deserialize<'de> for ShaderBoundChecks
impl<'de> Deserialize<'de> for ShaderBoundChecks
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more