Enum wgpu_types::BindingType
source · pub enum BindingType {
Buffer {
ty: BufferBindingType,
has_dynamic_offset: bool,
min_binding_size: Option<BufferSize>,
},
Sampler(SamplerBindingType),
Texture {
sample_type: TextureSampleType,
view_dimension: TextureViewDimension,
multisampled: bool,
},
StorageTexture {
access: StorageTextureAccess,
format: TextureFormat,
view_dimension: TextureViewDimension,
},
}
Expand description
Specific type of a binding.
For use in BindGroupLayoutEntry
.
Corresponds to WebGPU’s mutually exclusive fields within GPUBindGroupLayoutEntry
.
Variants§
Buffer
Fields
ty: BufferBindingType
Sub-type of the buffer binding.
has_dynamic_offset: bool
Indicates that the binding has a dynamic offset.
One offset must be passed to RenderPass::set_bind_group
for each dynamic
binding in increasing order of binding number.
min_binding_size: Option<BufferSize>
Minimum size of the corresponding BufferBinding
required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None
, the check is performed at draw call time instead of pipeline and bind group creation.
A buffer binding.
Corresponds to WebGPU GPUBufferBindingLayout
.
Sampler(SamplerBindingType)
A sampler that can be used to sample a texture.
Example WGSL syntax:
@group(0) @binding(0)
var s: sampler;
Example GLSL syntax:
layout(binding = 0)
uniform sampler s;
Corresponds to WebGPU GPUSamplerBindingLayout
.
Texture
Fields
sample_type: TextureSampleType
Sample type of the texture binding.
view_dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
A texture binding.
Example WGSL syntax:
@group(0) @binding(0)
var t: texture_2d<f32>;
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Corresponds to WebGPU GPUTextureBindingLayout
.
StorageTexture
Fields
access: StorageTextureAccess
Allowed access to this texture.
format: TextureFormat
Format of the texture.
view_dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
A storage texture.
Example WGSL syntax:
@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, write>;
Example GLSL syntax:
layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Corresponds to WebGPU GPUStorageTextureBindingLayout
.
Implementations§
source§impl BindingType
impl BindingType
sourcepub fn has_dynamic_offset(&self) -> bool
pub fn has_dynamic_offset(&self) -> bool
Returns true for buffer bindings with dynamic offset enabled.
Trait Implementations§
source§impl Clone for BindingType
impl Clone for BindingType
source§fn clone(&self) -> BindingType
fn clone(&self) -> BindingType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for BindingType
impl Debug for BindingType
source§impl<'de> Deserialize<'de> for BindingType
impl<'de> Deserialize<'de> for BindingType
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl Hash for BindingType
impl Hash for BindingType
source§impl PartialEq<BindingType> for BindingType
impl PartialEq<BindingType> for BindingType
source§fn eq(&self, other: &BindingType) -> bool
fn eq(&self, other: &BindingType) -> bool
self
and other
values to be equal, and is used
by ==
.