Struct wgpu::VertexState [−][src]
pub struct VertexState<'a> {
pub module: &'a ShaderModule,
pub entry_point: &'a str,
pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description
Describes the vertex process in a render pipeline.
Fields
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more