Enum wgpu::TextureSampleType
source · [−]pub enum TextureSampleType {
Float {
filterable: bool,
},
Depth,
Sint,
Uint,
}
Expand description
Specific type of a sample in a texture binding.
Corresponds to WebGPU GPUTextureSampleType
.
Variants
Float
Fields
filterable: bool
If filterable
is false, the texture can’t be sampled with
a filtering sampler.
Sampling returns floats.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Depth
Sampling does the depth reference comparison.
Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;
Sint
Sampling returns signed integers.
Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;
Uint
Sampling returns unsigned integers.
Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;
Trait Implementations
sourceimpl Clone for TextureSampleType
impl Clone for TextureSampleType
sourcefn clone(&self) -> TextureSampleType
fn clone(&self) -> TextureSampleType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for TextureSampleType
impl Debug for TextureSampleType
sourceimpl Default for TextureSampleType
impl Default for TextureSampleType
sourcefn default() -> TextureSampleType
fn default() -> TextureSampleType
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for TextureSampleType
impl<'de> Deserialize<'de> for TextureSampleType
sourcefn deserialize<__D>(
__deserializer: __D
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Hash for TextureSampleType
impl Hash for TextureSampleType
sourceimpl PartialEq<TextureSampleType> for TextureSampleType
impl PartialEq<TextureSampleType> for TextureSampleType
sourcefn eq(&self, other: &TextureSampleType) -> bool
fn eq(&self, other: &TextureSampleType) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &TextureSampleType) -> bool
fn ne(&self, other: &TextureSampleType) -> bool
This method tests for !=
.
sourceimpl Serialize for TextureSampleType
impl Serialize for TextureSampleType
sourcefn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for TextureSampleType
impl Eq for TextureSampleType
impl StructuralEq for TextureSampleType
impl StructuralPartialEq for TextureSampleType
Auto Trait Implementations
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.