pub struct Sampler { /* private fields */ }
Expand description
Handle to a sampler.
A Sampler
object defines how a pipeline will sample from a TextureView
. Samplers define
image filters (including anisotropy) and address (wrapping) modes, among other things. See
the documentation for SamplerDescriptor
for more information.
It can be created with Device::create_sampler
.
Corresponds to WebGPU GPUSampler
.
Trait Implementations§
Source§impl Ord for Sampler
impl Ord for Sampler
Source§impl PartialOrd for Sampler
impl PartialOrd for Sampler
impl Eq for Sampler
Auto Trait Implementations§
impl Freeze for Sampler
impl !RefUnwindSafe for Sampler
impl Send for Sampler
impl Sync for Sampler
impl Unpin for Sampler
impl !UnwindSafe for Sampler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.