Struct windows_sys::Gaming::Input::ArcadeStickButtons
[−]#[repr(transparent)]pub struct ArcadeStickButtons(pub u32);
Expand description
Required features: ‘Gaming_Input’
Tuple Fields
0: u32
Implementations
impl ArcadeStickButtons
impl ArcadeStickButtons
pub const None: Self
pub const StickUp: Self
pub const StickDown: Self
pub const StickLeft: Self
pub const StickRight: Self
pub const Action1: Self
pub const Action2: Self
pub const Action3: Self
pub const Action4: Self
pub const Action5: Self
pub const Action6: Self
pub const Special1: Self
pub const Special2: Self
Trait Implementations
impl Clone for ArcadeStickButtons
impl Clone for ArcadeStickButtons
impl Copy for ArcadeStickButtons
Auto Trait Implementations
impl RefUnwindSafe for ArcadeStickButtons
impl Send for ArcadeStickButtons
impl Sync for ArcadeStickButtons
impl Unpin for ArcadeStickButtons
impl UnwindSafe for ArcadeStickButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more