Struct windows_sys::Gaming::Input::GamepadVibration
[−]#[repr(C)]pub struct GamepadVibration {
pub LeftMotor: f64,
pub RightMotor: f64,
pub LeftTrigger: f64,
pub RightTrigger: f64,
}
Expand description
Required features: ‘Gaming_Input’
Fields
LeftMotor: f64
RightMotor: f64
LeftTrigger: f64
RightTrigger: f64
Trait Implementations
impl Clone for GamepadVibration
impl Clone for GamepadVibration
impl Copy for GamepadVibration
Auto Trait Implementations
impl RefUnwindSafe for GamepadVibration
impl Send for GamepadVibration
impl Sync for GamepadVibration
impl Unpin for GamepadVibration
impl UnwindSafe for GamepadVibration
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more