Struct windows_sys::Gaming::Input::RacingWheelButtons
[−]#[repr(transparent)]pub struct RacingWheelButtons(pub u32);
Expand description
Required features: ‘Gaming_Input’
Tuple Fields
0: u32
Implementations
impl RacingWheelButtons
impl RacingWheelButtons
pub const None: Self
pub const PreviousGear: Self
pub const NextGear: Self
pub const DPadUp: Self
pub const DPadDown: Self
pub const DPadLeft: Self
pub const DPadRight: Self
pub const Button1: Self
pub const Button2: Self
pub const Button3: Self
pub const Button4: Self
pub const Button5: Self
pub const Button6: Self
pub const Button7: Self
pub const Button8: Self
pub const Button9: Self
pub const Button10: Self
pub const Button11: Self
pub const Button12: Self
pub const Button13: Self
pub const Button14: Self
pub const Button15: Self
pub const Button16: Self
Trait Implementations
impl Clone for RacingWheelButtons
impl Clone for RacingWheelButtons
impl Copy for RacingWheelButtons
Auto Trait Implementations
impl RefUnwindSafe for RacingWheelButtons
impl Send for RacingWheelButtons
impl Sync for RacingWheelButtons
impl Unpin for RacingWheelButtons
impl UnwindSafe for RacingWheelButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more