Struct windows_sys::Gaming::XboxLive::Storage::GameSaveErrorStatus
[−]#[repr(transparent)]pub struct GameSaveErrorStatus(pub i32);
Expand description
Required features: ‘Gaming_XboxLive_Storage’
Tuple Fields
0: i32
Implementations
impl GameSaveErrorStatus
impl GameSaveErrorStatus
pub const Ok: Self
pub const Abort: Self
pub const InvalidContainerName: Self
pub const NoAccess: Self
pub const OutOfLocalStorage: Self
pub const UserCanceled: Self
pub const UpdateTooBig: Self
pub const QuotaExceeded: Self
pub const ProvidedBufferTooSmall: Self
pub const BlobNotFound: Self
pub const NoXboxLiveInfo: Self
pub const ContainerNotInSync: Self
pub const ContainerSyncFailed: Self
pub const UserHasNoXboxLiveInfo: Self
pub const ObjectExpired: Self
Trait Implementations
impl Clone for GameSaveErrorStatus
impl Clone for GameSaveErrorStatus
impl Copy for GameSaveErrorStatus
Auto Trait Implementations
impl RefUnwindSafe for GameSaveErrorStatus
impl Send for GameSaveErrorStatus
impl Sync for GameSaveErrorStatus
impl Unpin for GameSaveErrorStatus
impl UnwindSafe for GameSaveErrorStatus
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more