Struct windows_sys::Win32::Devices::Display::VIDEO_HARDWARE_STATE
[−]#[repr(C)]pub struct VIDEO_HARDWARE_STATE {
pub StateHeader: *mut VIDEO_HARDWARE_STATE_HEADER,
pub StateLength: u32,
}
Expand description
Required features: ‘Win32_Devices_Display’
Fields
StateHeader: *mut VIDEO_HARDWARE_STATE_HEADER
StateLength: u32
Trait Implementations
impl Clone for VIDEO_HARDWARE_STATE
impl Clone for VIDEO_HARDWARE_STATE
impl Copy for VIDEO_HARDWARE_STATE
Auto Trait Implementations
impl RefUnwindSafe for VIDEO_HARDWARE_STATE
impl !Send for VIDEO_HARDWARE_STATE
impl !Sync for VIDEO_HARDWARE_STATE
impl Unpin for VIDEO_HARDWARE_STATE
impl UnwindSafe for VIDEO_HARDWARE_STATE
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more