#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
pub extents: *const u32,
pub dimensions: u32,
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub channelDepth: D2D1_CHANNEL_DEPTH,
pub filter: D2D1_FILTER,
pub extendModes: *const D2D1_EXTEND_MODE,
}
Expand description
Required features: ‘Win32_Graphics_Direct2D’
Fields
extents: *const u32
dimensions: u32
bufferPrecision: D2D1_BUFFER_PRECISION
channelDepth: D2D1_CHANNEL_DEPTH
filter: D2D1_FILTER
extendModes: *const D2D1_EXTEND_MODE
Trait Implementations
impl Clone for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Clone for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Copy for D2D1_RESOURCE_TEXTURE_PROPERTIES
Auto Trait Implementations
impl RefUnwindSafe for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Send for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Sync for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Unpin for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl UnwindSafe for D2D1_RESOURCE_TEXTURE_PROPERTIES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more