#[repr(C)]pub struct D3D10_EFFECT_VARIABLE_DESC {
pub Name: PCSTR,
pub Semantic: PCSTR,
pub Flags: u32,
pub Annotations: u32,
pub BufferOffset: u32,
pub ExplicitBindPoint: u32,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D10’
Fields
Name: PCSTR
Semantic: PCSTR
Flags: u32
Annotations: u32
BufferOffset: u32
ExplicitBindPoint: u32
Trait Implementations
impl Clone for D3D10_EFFECT_VARIABLE_DESC
impl Clone for D3D10_EFFECT_VARIABLE_DESC
impl Copy for D3D10_EFFECT_VARIABLE_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_EFFECT_VARIABLE_DESC
impl !Send for D3D10_EFFECT_VARIABLE_DESC
impl !Sync for D3D10_EFFECT_VARIABLE_DESC
impl Unpin for D3D10_EFFECT_VARIABLE_DESC
impl UnwindSafe for D3D10_EFFECT_VARIABLE_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more