#[repr(C)]pub struct D3D10_SHADER_BUFFER_DESC {
pub Name: PCSTR,
pub Type: D3D_CBUFFER_TYPE,
pub Variables: u32,
pub Size: u32,
pub uFlags: u32,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D10’, ‘Win32_Graphics_Direct3D’
Fields
Name: PCSTR
Type: D3D_CBUFFER_TYPE
Variables: u32
Size: u32
uFlags: u32
Trait Implementations
impl Clone for D3D10_SHADER_BUFFER_DESC
impl Clone for D3D10_SHADER_BUFFER_DESC
impl Copy for D3D10_SHADER_BUFFER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_BUFFER_DESC
impl !Send for D3D10_SHADER_BUFFER_DESC
impl !Sync for D3D10_SHADER_BUFFER_DESC
impl Unpin for D3D10_SHADER_BUFFER_DESC
impl UnwindSafe for D3D10_SHADER_BUFFER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more