Struct windows_sys::Win32::Graphics::Direct3D11::D3D11_TEX2D_ARRAY_UAV
[−]#[repr(C)]pub struct D3D11_TEX2D_ARRAY_UAV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D11’
Fields
MipSlice: u32
FirstArraySlice: u32
ArraySize: u32
Trait Implementations
impl Clone for D3D11_TEX2D_ARRAY_UAV
impl Clone for D3D11_TEX2D_ARRAY_UAV
impl Copy for D3D11_TEX2D_ARRAY_UAV
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TEX2D_ARRAY_UAV
impl Send for D3D11_TEX2D_ARRAY_UAV
impl Sync for D3D11_TEX2D_ARRAY_UAV
impl Unpin for D3D11_TEX2D_ARRAY_UAV
impl UnwindSafe for D3D11_TEX2D_ARRAY_UAV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more