#[repr(C)]pub struct D3D12_EXISTING_COLLECTION_DESC {
pub pExistingCollection: ID3D12StateObject,
pub NumExports: u32,
pub pExports: *mut D3D12_EXPORT_DESC,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’
Fields
pExistingCollection: ID3D12StateObject
NumExports: u32
pExports: *mut D3D12_EXPORT_DESC
Trait Implementations
impl Clone for D3D12_EXISTING_COLLECTION_DESC
impl Clone for D3D12_EXISTING_COLLECTION_DESC
impl Copy for D3D12_EXISTING_COLLECTION_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_EXISTING_COLLECTION_DESC
impl !Send for D3D12_EXISTING_COLLECTION_DESC
impl !Sync for D3D12_EXISTING_COLLECTION_DESC
impl Unpin for D3D12_EXISTING_COLLECTION_DESC
impl UnwindSafe for D3D12_EXISTING_COLLECTION_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more