#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
pub NodeIndex: u32,
pub TileBasedRenderer: BOOL,
pub UMA: BOOL,
pub CacheCoherentUMA: BOOL,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’, ‘Win32_Foundation’
Fields
NodeIndex: u32
TileBasedRenderer: BOOL
UMA: BOOL
CacheCoherentUMA: BOOL
Trait Implementations
impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE
Auto Trait Implementations
impl RefUnwindSafe for D3D12_FEATURE_DATA_ARCHITECTURE
impl Send for D3D12_FEATURE_DATA_ARCHITECTURE
impl Sync for D3D12_FEATURE_DATA_ARCHITECTURE
impl Unpin for D3D12_FEATURE_DATA_ARCHITECTURE
impl UnwindSafe for D3D12_FEATURE_DATA_ARCHITECTURE
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more