Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_NODE_MASK
[−]#[repr(C)]pub struct D3D12_NODE_MASK {
pub NodeMask: u32,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’
Fields
NodeMask: u32
Trait Implementations
impl Clone for D3D12_NODE_MASK
impl Clone for D3D12_NODE_MASK
impl Copy for D3D12_NODE_MASK
Auto Trait Implementations
impl RefUnwindSafe for D3D12_NODE_MASK
impl Send for D3D12_NODE_MASK
impl Sync for D3D12_NODE_MASK
impl Unpin for D3D12_NODE_MASK
impl UnwindSafe for D3D12_NODE_MASK
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more