#[repr(C)]pub struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC {
pub Transform3x4: u64,
pub IndexFormat: DXGI_FORMAT,
pub VertexFormat: DXGI_FORMAT,
pub IndexCount: u32,
pub VertexCount: u32,
pub IndexBuffer: u64,
pub VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’, ‘Win32_Graphics_Dxgi_Common’
Fields
Transform3x4: u64
IndexFormat: DXGI_FORMAT
VertexFormat: DXGI_FORMAT
IndexCount: u32
VertexCount: u32
IndexBuffer: u64
VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
Trait Implementations
impl Copy for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
impl Send for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
impl Sync for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
impl Unpin for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
impl UnwindSafe for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more