#[repr(C)]pub struct D3D12_RENDER_PASS_BEGINNING_ACCESS {
pub Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE,
pub Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’, ‘Win32_Graphics_Dxgi_Common’
Fields
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0
Trait Implementations
impl Clone for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Clone for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Copy for D3D12_RENDER_PASS_BEGINNING_ACCESS
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Send for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Sync for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Unpin for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl UnwindSafe for D3D12_RENDER_PASS_BEGINNING_ACCESS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more