#[repr(C)]pub struct D3D12_STATE_OBJECT_CONFIG {
pub Flags: D3D12_STATE_OBJECT_FLAGS,
}
Expand description
Required features: ‘Win32_Graphics_Direct3D12’
Fields
Flags: D3D12_STATE_OBJECT_FLAGS
Trait Implementations
impl Clone for D3D12_STATE_OBJECT_CONFIG
impl Clone for D3D12_STATE_OBJECT_CONFIG
impl Copy for D3D12_STATE_OBJECT_CONFIG
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STATE_OBJECT_CONFIG
impl Send for D3D12_STATE_OBJECT_CONFIG
impl Sync for D3D12_STATE_OBJECT_CONFIG
impl Unpin for D3D12_STATE_OBJECT_CONFIG
impl UnwindSafe for D3D12_STATE_OBJECT_CONFIG
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more