#[repr(C)]
pub struct D3DCAPS9 {
Show 69 fields pub DeviceType: D3DDEVTYPE, pub AdapterOrdinal: u32, pub Caps: u32, pub Caps2: u32, pub Caps3: u32, pub PresentationIntervals: u32, pub CursorCaps: u32, pub DevCaps: u32, pub PrimitiveMiscCaps: u32, pub RasterCaps: u32, pub ZCmpCaps: u32, pub SrcBlendCaps: u32, pub DestBlendCaps: u32, pub AlphaCmpCaps: u32, pub ShadeCaps: u32, pub TextureCaps: u32, pub TextureFilterCaps: u32, pub CubeTextureFilterCaps: u32, pub VolumeTextureFilterCaps: u32, pub TextureAddressCaps: u32, pub VolumeTextureAddressCaps: u32, pub LineCaps: u32, pub MaxTextureWidth: u32, pub MaxTextureHeight: u32, pub MaxVolumeExtent: u32, pub MaxTextureRepeat: u32, pub MaxTextureAspectRatio: u32, pub MaxAnisotropy: u32, pub MaxVertexW: f32, pub GuardBandLeft: f32, pub GuardBandTop: f32, pub GuardBandRight: f32, pub GuardBandBottom: f32, pub ExtentsAdjust: f32, pub StencilCaps: u32, pub FVFCaps: u32, pub TextureOpCaps: u32, pub MaxTextureBlendStages: u32, pub MaxSimultaneousTextures: u32, pub VertexProcessingCaps: u32, pub MaxActiveLights: u32, pub MaxUserClipPlanes: u32, pub MaxVertexBlendMatrices: u32, pub MaxVertexBlendMatrixIndex: u32, pub MaxPointSize: f32, pub MaxPrimitiveCount: u32, pub MaxVertexIndex: u32, pub MaxStreams: u32, pub MaxStreamStride: u32, pub VertexShaderVersion: u32, pub MaxVertexShaderConst: u32, pub PixelShaderVersion: u32, pub PixelShader1xMaxValue: f32, pub DevCaps2: u32, pub MaxNpatchTessellationLevel: f32, pub Reserved5: u32, pub MasterAdapterOrdinal: u32, pub AdapterOrdinalInGroup: u32, pub NumberOfAdaptersInGroup: u32, pub DeclTypes: u32, pub NumSimultaneousRTs: u32, pub StretchRectFilterCaps: u32, pub VS20Caps: D3DVSHADERCAPS2_0, pub PS20Caps: D3DPSHADERCAPS2_0, pub VertexTextureFilterCaps: u32, pub MaxVShaderInstructionsExecuted: u32, pub MaxPShaderInstructionsExecuted: u32, pub MaxVertexShader30InstructionSlots: u32, pub MaxPixelShader30InstructionSlots: u32,
}
Expand description

Required features: ‘Win32_Graphics_Direct3D9’

Fields

DeviceType: D3DDEVTYPEAdapterOrdinal: u32Caps: u32Caps2: u32Caps3: u32PresentationIntervals: u32CursorCaps: u32DevCaps: u32PrimitiveMiscCaps: u32RasterCaps: u32ZCmpCaps: u32SrcBlendCaps: u32DestBlendCaps: u32AlphaCmpCaps: u32ShadeCaps: u32TextureCaps: u32TextureFilterCaps: u32CubeTextureFilterCaps: u32VolumeTextureFilterCaps: u32TextureAddressCaps: u32VolumeTextureAddressCaps: u32LineCaps: u32MaxTextureWidth: u32MaxTextureHeight: u32MaxVolumeExtent: u32MaxTextureRepeat: u32MaxTextureAspectRatio: u32MaxAnisotropy: u32MaxVertexW: f32GuardBandLeft: f32GuardBandTop: f32GuardBandRight: f32GuardBandBottom: f32ExtentsAdjust: f32StencilCaps: u32FVFCaps: u32TextureOpCaps: u32MaxTextureBlendStages: u32MaxSimultaneousTextures: u32VertexProcessingCaps: u32MaxActiveLights: u32MaxUserClipPlanes: u32MaxVertexBlendMatrices: u32MaxVertexBlendMatrixIndex: u32MaxPointSize: f32MaxPrimitiveCount: u32MaxVertexIndex: u32MaxStreams: u32MaxStreamStride: u32VertexShaderVersion: u32MaxVertexShaderConst: u32PixelShaderVersion: u32PixelShader1xMaxValue: f32DevCaps2: u32MaxNpatchTessellationLevel: f32Reserved5: u32MasterAdapterOrdinal: u32AdapterOrdinalInGroup: u32NumberOfAdaptersInGroup: u32DeclTypes: u32NumSimultaneousRTs: u32StretchRectFilterCaps: u32VS20Caps: D3DVSHADERCAPS2_0PS20Caps: D3DPSHADERCAPS2_0VertexTextureFilterCaps: u32MaxVShaderInstructionsExecuted: u32MaxPShaderInstructionsExecuted: u32MaxVertexShader30InstructionSlots: u32MaxPixelShader30InstructionSlots: u32

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