Struct windows_sys::Win32::Media::Audio::AUDIO_EFFECT
[−]#[repr(C)]pub struct AUDIO_EFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_EFFECT_STATE,
}
Expand description
Required features: ‘Win32_Media_Audio’, ‘Win32_Foundation’
Fields
id: GUID
canSetState: BOOL
state: AUDIO_EFFECT_STATE
Trait Implementations
impl Clone for AUDIO_EFFECT
impl Clone for AUDIO_EFFECT
impl Copy for AUDIO_EFFECT
Auto Trait Implementations
impl RefUnwindSafe for AUDIO_EFFECT
impl Send for AUDIO_EFFECT
impl Sync for AUDIO_EFFECT
impl Unpin for AUDIO_EFFECT
impl UnwindSafe for AUDIO_EFFECT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more