Struct windows_sys::Win32::UI::Input::Touch::TOUCHINPUT
[−]#[repr(C)]pub struct TOUCHINPUT {
pub x: i32,
pub y: i32,
pub hSource: HANDLE,
pub dwID: u32,
pub dwFlags: TOUCHEVENTF_FLAGS,
pub dwMask: TOUCHINPUTMASKF_MASK,
pub dwTime: u32,
pub dwExtraInfo: usize,
pub cxContact: u32,
pub cyContact: u32,
}
Expand description
Required features: ‘Win32_UI_Input_Touch’, ‘Win32_Foundation’
Fields
x: i32
y: i32
hSource: HANDLE
dwID: u32
dwFlags: TOUCHEVENTF_FLAGS
dwMask: TOUCHINPUTMASKF_MASK
dwTime: u32
dwExtraInfo: usize
cxContact: u32
cyContact: u32
Trait Implementations
impl Clone for TOUCHINPUT
impl Clone for TOUCHINPUT
impl Copy for TOUCHINPUT
Auto Trait Implementations
impl RefUnwindSafe for TOUCHINPUT
impl Send for TOUCHINPUT
impl Sync for TOUCHINPUT
impl Unpin for TOUCHINPUT
impl UnwindSafe for TOUCHINPUT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more