Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_STATE
[−]#[repr(C)]pub struct XINPUT_STATE {
pub dwPacketNumber: u32,
pub Gamepad: XINPUT_GAMEPAD,
}
Expand description
Required features: ‘Win32_UI_Input_XboxController’
Fields
dwPacketNumber: u32
Gamepad: XINPUT_GAMEPAD
Trait Implementations
impl Clone for XINPUT_STATE
impl Clone for XINPUT_STATE
impl Copy for XINPUT_STATE
Auto Trait Implementations
impl RefUnwindSafe for XINPUT_STATE
impl Send for XINPUT_STATE
impl Sync for XINPUT_STATE
impl Unpin for XINPUT_STATE
impl UnwindSafe for XINPUT_STATE
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more