#[repr(transparent)]pub struct ForceFeedbackEffectState(pub i32);
Expand description
Required features: "Gaming_Input_ForceFeedback"
Tuple Fields
0: i32
Implementations
Trait Implementations
impl Clone for ForceFeedbackEffectState
impl Clone for ForceFeedbackEffectState
impl Copy for ForceFeedbackEffectState
Auto Trait Implementations
impl RefUnwindSafe for ForceFeedbackEffectState
impl Send for ForceFeedbackEffectState
impl Sync for ForceFeedbackEffectState
impl Unpin for ForceFeedbackEffectState
impl UnwindSafe for ForceFeedbackEffectState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more