#[repr(transparent)]pub struct ForceFeedbackLoadEffectResult(pub i32);
Expand description
Required features: "Gaming_Input_ForceFeedback"
Tuple Fields
0: i32
Implementations
impl ForceFeedbackLoadEffectResult
impl ForceFeedbackLoadEffectResult
pub const Succeeded: Self = Self(0i32)
pub const EffectStorageFull: Self = Self(1i32)
pub const EffectNotSupported: Self = Self(2i32)
Trait Implementations
impl Clone for ForceFeedbackLoadEffectResult
impl Clone for ForceFeedbackLoadEffectResult
impl Copy for ForceFeedbackLoadEffectResult
Auto Trait Implementations
impl RefUnwindSafe for ForceFeedbackLoadEffectResult
impl Send for ForceFeedbackLoadEffectResult
impl Sync for ForceFeedbackLoadEffectResult
impl Unpin for ForceFeedbackLoadEffectResult
impl UnwindSafe for ForceFeedbackLoadEffectResult
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more