#[repr(transparent)]pub struct PeriodicForceEffectKind(pub i32);
Expand description
Required features: "Gaming_Input_ForceFeedback"
Tuple Fields
0: i32
Implementations
impl PeriodicForceEffectKind
impl PeriodicForceEffectKind
pub const SquareWave: Self = Self(0i32)
pub const SineWave: Self = Self(1i32)
pub const TriangleWave: Self = Self(2i32)
pub const SawtoothWaveUp: Self = Self(3i32)
pub const SawtoothWaveDown: Self = Self(4i32)
Trait Implementations
impl Clone for PeriodicForceEffectKind
impl Clone for PeriodicForceEffectKind
impl Copy for PeriodicForceEffectKind
Auto Trait Implementations
impl RefUnwindSafe for PeriodicForceEffectKind
impl Send for PeriodicForceEffectKind
impl Sync for PeriodicForceEffectKind
impl Unpin for PeriodicForceEffectKind
impl UnwindSafe for PeriodicForceEffectKind
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more