Struct windows_sys::Gaming::Input::GameControllerSwitchKind
[−]#[repr(transparent)]pub struct GameControllerSwitchKind(pub i32);
Expand description
Required features: "Gaming_Input"
Tuple Fields
0: i32
Implementations
Trait Implementations
impl Clone for GameControllerSwitchKind
impl Clone for GameControllerSwitchKind
impl Copy for GameControllerSwitchKind
Auto Trait Implementations
impl RefUnwindSafe for GameControllerSwitchKind
impl Send for GameControllerSwitchKind
impl Sync for GameControllerSwitchKind
impl Unpin for GameControllerSwitchKind
impl UnwindSafe for GameControllerSwitchKind
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more