Struct windows_sys::Gaming::Input::OptionalUINavigationButtons
[−]#[repr(transparent)]pub struct OptionalUINavigationButtons(pub u32);
Expand description
Required features: "Gaming_Input"
Tuple Fields
0: u32
Implementations
impl OptionalUINavigationButtons
impl OptionalUINavigationButtons
pub const None: Self = Self(0u32)
pub const Context1: Self = Self(1u32)
pub const Context2: Self = Self(2u32)
pub const Context3: Self = Self(4u32)
pub const Context4: Self = Self(8u32)
pub const PageUp: Self = Self(16u32)
pub const PageDown: Self = Self(32u32)
pub const PageLeft: Self = Self(64u32)
pub const PageRight: Self = Self(128u32)
pub const ScrollUp: Self = Self(256u32)
pub const ScrollDown: Self = Self(512u32)
pub const ScrollLeft: Self = Self(1024u32)
pub const ScrollRight: Self = Self(2048u32)
Trait Implementations
impl Clone for OptionalUINavigationButtons
impl Clone for OptionalUINavigationButtons
impl Copy for OptionalUINavigationButtons
Auto Trait Implementations
impl RefUnwindSafe for OptionalUINavigationButtons
impl Send for OptionalUINavigationButtons
impl Sync for OptionalUINavigationButtons
impl Unpin for OptionalUINavigationButtons
impl UnwindSafe for OptionalUINavigationButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more