Struct windows_sys::Gaming::Input::RequiredUINavigationButtons
[−]#[repr(transparent)]pub struct RequiredUINavigationButtons(pub u32);
Expand description
Required features: "Gaming_Input"
Tuple Fields
0: u32
Implementations
impl RequiredUINavigationButtons
impl RequiredUINavigationButtons
pub const None: Self = Self(0u32)
pub const Menu: Self = Self(1u32)
pub const View: Self = Self(2u32)
pub const Accept: Self = Self(4u32)
pub const Cancel: Self = Self(8u32)
pub const Up: Self = Self(16u32)
pub const Down: Self = Self(32u32)
pub const Left: Self = Self(64u32)
pub const Right: Self = Self(128u32)
Trait Implementations
impl Clone for RequiredUINavigationButtons
impl Clone for RequiredUINavigationButtons
impl Copy for RequiredUINavigationButtons
Auto Trait Implementations
impl RefUnwindSafe for RequiredUINavigationButtons
impl Send for RequiredUINavigationButtons
impl Sync for RequiredUINavigationButtons
impl Unpin for RequiredUINavigationButtons
impl UnwindSafe for RequiredUINavigationButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more