#[repr(transparent)]pub struct GameListEntryLaunchableState(pub i32);
Expand description
Required features: "Gaming_Preview_GamesEnumeration"
Tuple Fields
0: i32
Implementations
impl GameListEntryLaunchableState
impl GameListEntryLaunchableState
pub const NotLaunchable: Self = Self(0i32)
pub const ByLastRunningFullPath: Self = Self(1i32)
pub const ByUserProvidedPath: Self = Self(2i32)
pub const ByTile: Self = Self(3i32)
Trait Implementations
impl Clone for GameListEntryLaunchableState
impl Clone for GameListEntryLaunchableState
impl Copy for GameListEntryLaunchableState
Auto Trait Implementations
impl RefUnwindSafe for GameListEntryLaunchableState
impl Send for GameListEntryLaunchableState
impl Sync for GameListEntryLaunchableState
impl Unpin for GameListEntryLaunchableState
impl UnwindSafe for GameListEntryLaunchableState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more