Struct windows_sys::Media::Capture::GameBarCommand
[−]#[repr(transparent)]pub struct GameBarCommand(pub i32);
Expand description
Required features: "Media_Capture"
Tuple Fields
0: i32
Implementations
impl GameBarCommand
impl GameBarCommand
pub const OpenGameBar: Self = Self(0i32)
pub const RecordHistoricalBuffer: Self = Self(1i32)
pub const ToggleStartStopRecord: Self = Self(2i32)
pub const StartRecord: Self = Self(3i32)
pub const StopRecord: Self = Self(4i32)
pub const TakeScreenshot: Self = Self(5i32)
pub const StartBroadcast: Self = Self(6i32)
pub const StopBroadcast: Self = Self(7i32)
pub const PauseBroadcast: Self = Self(8i32)
pub const ResumeBroadcast: Self = Self(9i32)
pub const ToggleStartStopBroadcast: Self = Self(10i32)
pub const ToggleMicrophoneCapture: Self = Self(11i32)
pub const ToggleCameraCapture: Self = Self(12i32)
pub const ToggleRecordingIndicator: Self = Self(13i32)
Trait Implementations
impl Clone for GameBarCommand
impl Clone for GameBarCommand
impl Copy for GameBarCommand
Auto Trait Implementations
impl RefUnwindSafe for GameBarCommand
impl Send for GameBarCommand
impl Sync for GameBarCommand
impl Unpin for GameBarCommand
impl UnwindSafe for GameBarCommand
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more