Struct windows_sys::UI::Composition::Scenes::SceneComponentType
[−]#[repr(transparent)]pub struct SceneComponentType(pub i32);
Expand description
Required features: "UI_Composition_Scenes"
Tuple Fields
0: i32
Implementations
impl SceneComponentType
impl SceneComponentType
pub const MeshRendererComponent: Self = Self(0i32)
Trait Implementations
impl Clone for SceneComponentType
impl Clone for SceneComponentType
impl Copy for SceneComponentType
Auto Trait Implementations
impl RefUnwindSafe for SceneComponentType
impl Send for SceneComponentType
impl Sync for SceneComponentType
impl Unpin for SceneComponentType
impl UnwindSafe for SceneComponentType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more