Struct windows_sys::UI::Text::TextRangeUnit
[−]#[repr(transparent)]pub struct TextRangeUnit(pub i32);
Expand description
Required features: "UI_Text"
Tuple Fields
0: i32
Implementations
impl TextRangeUnit
impl TextRangeUnit
pub const Character: Self = Self(0i32)
pub const Word: Self = Self(1i32)
pub const Sentence: Self = Self(2i32)
pub const Paragraph: Self = Self(3i32)
pub const Line: Self = Self(4i32)
pub const Story: Self = Self(5i32)
pub const Screen: Self = Self(6i32)
pub const Section: Self = Self(7i32)
pub const Window: Self = Self(8i32)
pub const CharacterFormat: Self = Self(9i32)
pub const ParagraphFormat: Self = Self(10i32)
pub const Object: Self = Self(11i32)
pub const HardParagraph: Self = Self(12i32)
pub const Cluster: Self = Self(13i32)
pub const Bold: Self = Self(14i32)
pub const Italic: Self = Self(15i32)
pub const Underline: Self = Self(16i32)
pub const Strikethrough: Self = Self(17i32)
pub const ProtectedText: Self = Self(18i32)
pub const Link: Self = Self(19i32)
pub const SmallCaps: Self = Self(20i32)
pub const AllCaps: Self = Self(21i32)
pub const Hidden: Self = Self(22i32)
pub const Outline: Self = Self(23i32)
pub const Shadow: Self = Self(24i32)
pub const Imprint: Self = Self(25i32)
pub const Disabled: Self = Self(26i32)
pub const Revised: Self = Self(27i32)
pub const Subscript: Self = Self(28i32)
pub const Superscript: Self = Self(29i32)
pub const FontBound: Self = Self(30i32)
pub const LinkProtected: Self = Self(31i32)
pub const ContentLink: Self = Self(32i32)
Trait Implementations
impl Clone for TextRangeUnit
impl Clone for TextRangeUnit
impl Copy for TextRangeUnit
Auto Trait Implementations
impl RefUnwindSafe for TextRangeUnit
impl Send for TextRangeUnit
impl Sync for TextRangeUnit
impl Unpin for TextRangeUnit
impl UnwindSafe for TextRangeUnit
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more