Struct windows_sys::Win32::Devices::HumanInterfaceDevice::DICONDITION
[−]#[repr(C)]pub struct DICONDITION {
pub lOffset: i32,
pub lPositiveCoefficient: i32,
pub lNegativeCoefficient: i32,
pub dwPositiveSaturation: u32,
pub dwNegativeSaturation: u32,
pub lDeadBand: i32,
}
Expand description
Required features: "Win32_Devices_HumanInterfaceDevice"
Fields
lOffset: i32
lPositiveCoefficient: i32
lNegativeCoefficient: i32
dwPositiveSaturation: u32
dwNegativeSaturation: u32
lDeadBand: i32
Trait Implementations
impl Clone for DICONDITION
impl Clone for DICONDITION
impl Copy for DICONDITION
Auto Trait Implementations
impl RefUnwindSafe for DICONDITION
impl Send for DICONDITION
impl Sync for DICONDITION
impl Unpin for DICONDITION
impl UnwindSafe for DICONDITION
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more