#[repr(C)]pub struct GAMING_DEVICE_MODEL_INFORMATION {
pub vendorId: GAMING_DEVICE_VENDOR_ID,
pub deviceId: GAMING_DEVICE_DEVICE_ID,
}
Expand description
Required features: "Win32_Gaming"
Fields
vendorId: GAMING_DEVICE_VENDOR_ID
deviceId: GAMING_DEVICE_DEVICE_ID
Trait Implementations
impl Clone for GAMING_DEVICE_MODEL_INFORMATION
impl Clone for GAMING_DEVICE_MODEL_INFORMATION
impl Copy for GAMING_DEVICE_MODEL_INFORMATION
Auto Trait Implementations
impl RefUnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
impl Send for GAMING_DEVICE_MODEL_INFORMATION
impl Sync for GAMING_DEVICE_MODEL_INFORMATION
impl Unpin for GAMING_DEVICE_MODEL_INFORMATION
impl UnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more