#[repr(C)]pub struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
pub shaderBufferWithInputSignature: *const u8,
pub shaderBufferSize: u32,
pub inputElements: *const D2D1_INPUT_ELEMENT_DESC,
pub elementCount: u32,
pub stride: u32,
}
Expand description
Required features: "Win32_Graphics_Direct2D"
, "Win32_Graphics_Dxgi_Common"
Fields
shaderBufferWithInputSignature: *const u8
shaderBufferSize: u32
inputElements: *const D2D1_INPUT_ELEMENT_DESC
elementCount: u32
stride: u32
Trait Implementations
impl Copy for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Auto Trait Implementations
impl RefUnwindSafe for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Send for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Sync for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl Unpin for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl UnwindSafe for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more