Struct windows_sys::Win32::Graphics::Direct2D::D2D1_FEATURE_DATA_DOUBLES
[−]#[repr(C)]pub struct D2D1_FEATURE_DATA_DOUBLES {
pub doublePrecisionFloatShaderOps: BOOL,
}
Expand description
Required features: "Win32_Graphics_Direct2D"
, "Win32_Foundation"
Fields
doublePrecisionFloatShaderOps: BOOL
Trait Implementations
impl Clone for D2D1_FEATURE_DATA_DOUBLES
impl Clone for D2D1_FEATURE_DATA_DOUBLES
impl Copy for D2D1_FEATURE_DATA_DOUBLES
Auto Trait Implementations
impl RefUnwindSafe for D2D1_FEATURE_DATA_DOUBLES
impl Send for D2D1_FEATURE_DATA_DOUBLES
impl Sync for D2D1_FEATURE_DATA_DOUBLES
impl Unpin for D2D1_FEATURE_DATA_DOUBLES
impl UnwindSafe for D2D1_FEATURE_DATA_DOUBLES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more