#[repr(C)]pub struct D2D1_RENDER_TARGET_PROPERTIES {
pub type: D2D1_RENDER_TARGET_TYPE,
pub pixelFormat: D2D1_PIXEL_FORMAT,
pub dpiX: f32,
pub dpiY: f32,
pub usage: D2D1_RENDER_TARGET_USAGE,
pub minLevel: D2D1_FEATURE_LEVEL,
}
Expand description
Required features: "Win32_Graphics_Direct2D"
, "Win32_Graphics_Direct2D_Common"
, "Win32_Graphics_Dxgi_Common"
Fields
type: D2D1_RENDER_TARGET_TYPE
pixelFormat: D2D1_PIXEL_FORMAT
dpiX: f32
dpiY: f32
usage: D2D1_RENDER_TARGET_USAGE
minLevel: D2D1_FEATURE_LEVEL
Trait Implementations
impl Clone for D2D1_RENDER_TARGET_PROPERTIES
impl Clone for D2D1_RENDER_TARGET_PROPERTIES
impl Copy for D2D1_RENDER_TARGET_PROPERTIES
Auto Trait Implementations
impl RefUnwindSafe for D2D1_RENDER_TARGET_PROPERTIES
impl Send for D2D1_RENDER_TARGET_PROPERTIES
impl Sync for D2D1_RENDER_TARGET_PROPERTIES
impl Unpin for D2D1_RENDER_TARGET_PROPERTIES
impl UnwindSafe for D2D1_RENDER_TARGET_PROPERTIES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more