#[repr(C)]pub struct D3D10_EFFECT_SHADER_DESC {
pub pInputSignature: *const u8,
pub IsInline: BOOL,
pub pBytecode: *const u8,
pub BytecodeLength: u32,
pub SODecl: PCSTR,
pub NumInputSignatureEntries: u32,
pub NumOutputSignatureEntries: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Foundation"
Fields
pInputSignature: *const u8
IsInline: BOOL
pBytecode: *const u8
BytecodeLength: u32
SODecl: PCSTR
NumInputSignatureEntries: u32
NumOutputSignatureEntries: u32
Trait Implementations
impl Clone for D3D10_EFFECT_SHADER_DESC
impl Clone for D3D10_EFFECT_SHADER_DESC
impl Copy for D3D10_EFFECT_SHADER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_EFFECT_SHADER_DESC
impl !Send for D3D10_EFFECT_SHADER_DESC
impl !Sync for D3D10_EFFECT_SHADER_DESC
impl Unpin for D3D10_EFFECT_SHADER_DESC
impl UnwindSafe for D3D10_EFFECT_SHADER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more