#[repr(C)]pub struct D3D10_INPUT_ELEMENT_DESC {
pub SemanticName: PCSTR,
pub SemanticIndex: u32,
pub Format: DXGI_FORMAT,
pub InputSlot: u32,
pub AlignedByteOffset: u32,
pub InputSlotClass: D3D10_INPUT_CLASSIFICATION,
pub InstanceDataStepRate: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Graphics_Dxgi_Common"
Fields
SemanticName: PCSTR
SemanticIndex: u32
Format: DXGI_FORMAT
InputSlot: u32
AlignedByteOffset: u32
InputSlotClass: D3D10_INPUT_CLASSIFICATION
InstanceDataStepRate: u32
Trait Implementations
impl Clone for D3D10_INPUT_ELEMENT_DESC
impl Clone for D3D10_INPUT_ELEMENT_DESC
impl Copy for D3D10_INPUT_ELEMENT_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_INPUT_ELEMENT_DESC
impl !Send for D3D10_INPUT_ELEMENT_DESC
impl !Sync for D3D10_INPUT_ELEMENT_DESC
impl Unpin for D3D10_INPUT_ELEMENT_DESC
impl UnwindSafe for D3D10_INPUT_ELEMENT_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more