Struct windows_sys::Win32::Graphics::Direct3D10::D3D10_PASS_SHADER_DESC
[−]#[repr(C)]pub struct D3D10_PASS_SHADER_DESC {
pub pShaderVariable: ID3D10EffectShaderVariable,
pub ShaderIndex: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
Fields
pShaderVariable: ID3D10EffectShaderVariable
ShaderIndex: u32
Trait Implementations
impl Clone for D3D10_PASS_SHADER_DESC
impl Clone for D3D10_PASS_SHADER_DESC
impl Copy for D3D10_PASS_SHADER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_PASS_SHADER_DESC
impl !Send for D3D10_PASS_SHADER_DESC
impl !Sync for D3D10_PASS_SHADER_DESC
impl Unpin for D3D10_PASS_SHADER_DESC
impl UnwindSafe for D3D10_PASS_SHADER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more