#[repr(C)]pub struct D3D10_RENDER_TARGET_BLEND_DESC1 {
pub BlendEnable: BOOL,
pub SrcBlend: D3D10_BLEND,
pub DestBlend: D3D10_BLEND,
pub BlendOp: D3D10_BLEND_OP,
pub SrcBlendAlpha: D3D10_BLEND,
pub DestBlendAlpha: D3D10_BLEND,
pub BlendOpAlpha: D3D10_BLEND_OP,
pub RenderTargetWriteMask: u8,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Foundation"
Fields
BlendEnable: BOOL
SrcBlend: D3D10_BLEND
DestBlend: D3D10_BLEND
BlendOp: D3D10_BLEND_OP
SrcBlendAlpha: D3D10_BLEND
DestBlendAlpha: D3D10_BLEND
BlendOpAlpha: D3D10_BLEND_OP
RenderTargetWriteMask: u8
Trait Implementations
impl Clone for D3D10_RENDER_TARGET_BLEND_DESC1
impl Clone for D3D10_RENDER_TARGET_BLEND_DESC1
impl Copy for D3D10_RENDER_TARGET_BLEND_DESC1
Auto Trait Implementations
impl RefUnwindSafe for D3D10_RENDER_TARGET_BLEND_DESC1
impl Send for D3D10_RENDER_TARGET_BLEND_DESC1
impl Sync for D3D10_RENDER_TARGET_BLEND_DESC1
impl Unpin for D3D10_RENDER_TARGET_BLEND_DESC1
impl UnwindSafe for D3D10_RENDER_TARGET_BLEND_DESC1
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more