#[repr(C)]pub struct D3D10_SHADER_DEBUG_OUTPUTVAR {
pub Var: u32,
pub uValueMin: u32,
pub uValueMax: u32,
pub iValueMin: i32,
pub iValueMax: i32,
pub fValueMin: f32,
pub fValueMax: f32,
pub bNaNPossible: BOOL,
pub bInfPossible: BOOL,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Foundation"
Fields
Var: u32
uValueMin: u32
uValueMax: u32
iValueMin: i32
iValueMax: i32
fValueMin: f32
fValueMax: f32
bNaNPossible: BOOL
bInfPossible: BOOL
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Clone for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Copy for D3D10_SHADER_DEBUG_OUTPUTVAR
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Send for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Sync for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Unpin for D3D10_SHADER_DEBUG_OUTPUTVAR
impl UnwindSafe for D3D10_SHADER_DEBUG_OUTPUTVAR
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more