#[repr(C)]pub struct D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
pub TokenId: u32,
pub VarType: D3D10_SHADER_DEBUG_VARTYPE,
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Rows: u32,
pub Columns: u32,
pub StructMemberScope: u32,
pub uArrayIndices: u32,
pub ArrayElements: u32,
pub ArrayStrides: u32,
pub uVariables: u32,
pub uFirstVariable: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Graphics_Direct3D"
Fields
TokenId: u32
VarType: D3D10_SHADER_DEBUG_VARTYPE
Class: D3D_SHADER_VARIABLE_CLASS
Rows: u32
Columns: u32
StructMemberScope: u32
uArrayIndices: u32
ArrayElements: u32
ArrayStrides: u32
uVariables: u32
uFirstVariable: u32
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Copy for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Send for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Sync for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Unpin for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more